Programming Examples - Python
These are programs that I've written as demonstrations of particular programming techniques or types of solution for both KS3 Computing and GCSE Computer Science. They are organised by technique/concept. There are further examples in the Python course and Microtips playlist on the Computing and ICT in a Nutshell YouTube channel.
The sections are:
- repetition with for
- repetition with while
- nested loops
- lists and tuples
- multi-dimensional lists
- dictionaries
- character/string manipulation
- Boolean logic
- random numbers
- modular arithmetic (and other mathematical techniques)
- sorting
- number bases
- compression techniques
- drawing with the turtle
- reading and writing files
- recursion
- object-oriented methods
- larger programs/projects
NB. Some examples appear twice (possibly with different descriptions) because they use multiple techniques, and some examples with similar names might approach the same problem in different ways.
Repetition with For
- Ten Green Bottles
- Prime Numbers - using modular arithmetic to determine whether a number is prime
Repetition with While
- Range Validation - repeatedly ask for a value until it's in the correct range
- Lottery Numbers - pick your lottery numbers
Nested Loops
- Squares and Triangles - using nested loops to plot shapes
- Thief!* - you know the digits in a PIN but not their order; list the possible PINs
- Twelve Days of Christmas - display the lyrics and count the presents
- Stopclock - uses nested loops to count the time and Boolean logic to display it
Lists and Tuples
- Magic 8 Ball - without using ifs!
- Lottery Numbers - pick your lottery numbers
- Classication* - a binary search tree stored in a list and used to identify an animal
- Sieve of Eratosthenes - generate lists of prime numbers
- 100 Doors - generate a list of square numbers
- Sudoku Solver - solves sudoku puzzles stored in lists
- Merge Sort - on numbers of your choice
- Rotation - rotates people a given number of places around a circular table
- Roman Numerals - uses a list to contain the values of the letters
- Hexadecimal - uses a list to match the letters A-F with their corresponding values
- Number Names* - describe numerical values in words, e.g. describe 23 as twenty-three.
- Phonetic Alphabet - asks the user for a string and spells it out using the phonetic alphabet
- Morse Code* - convert a string to Morse code
- Fruit Machine* - a simulation of a classic arcade machine
Multi-Dimensional Lists
- Rock, Paper, Scissors - using a table to look up the winner
- Card Game (OCR Programming Task) - using a table to see which card wins
- Noughts and Crosses - play the classic game against the computer
- Multiple-Choice Quiz - asks questions and checks answers
- Quiz Generator - stores the questions in a list, with the choices as sub-lists
Dictionaries
- Scrabble Score - take and word and see how many points it would score in Scrabble
- Dictionary Compression - input a sentence and turn it into a list of unique words and a list of indexes that refer to the words
- Interpreter - reads instructions from a file and interprets them (solution to one of the 2019 CyberGirl challenges)
- Dice Game - uses a dictionary to match usernames with passwords and real names
- Huffman Coding - uses a dictionary to count the frequency of each letter
Character/String Manipulation
- Phonetic Alphabet - asks the user for a string and spells it out using the phonetic alphabet
- Morse Code* - convert a string to Morse code
- Anagrams - create an anagram from a given string
- Word Jumble - take a sentence and jumble the letters apart from the first and last letter of each word
- Caesar Shift Cipher* - simple encryption technique using ASCII codes
- Encryption with EOR - uses ASCII codes and bitwise EOR
Boolean Logic
- Plurals - add an 's' to plurals and choose the verb (e.g. is/are) without using if
- Converting Denary to Binary - using bitwise logic
- Coin Flip - game that tries to avoid the use of if
- Boolean Logic - a program that takes a Boolean operator and two inputs and outputs the result
- Encryption with EOR - similar to the WWII Lorenz cipher cracked by Colossus at Bletchley Park
- Seven Segments - simulate a seven-segment display for a given number
- Stopclock - uses nested loops to count the time and Boolean logic to display it
- Four Numbers, One Variable - uses shifting and bitwise logic to store four 8-bit numbers in a single variable
- Dice Game - uses Boolean logic to display the dice faces
Random Numbers
- Lottery Numbers - pick your lottery numbers
- Distribution of Random Numbers - generate a set of random numbers, write the frequencies to a .csv file
- Estimating Pi - using the Monte Carlo method to estimate the value of pi
- Shuffle - create a pack of cards and deal them out between a given number of players
Modular Arithmetic (and other Mathematical Techniques)
- Teams - put people into teams like a PE teacher!
- Shuffle - create a pack of cards and deal them out between a given number of players
- Caesar Shift Cipher* - simple encryption technique
- Prime Numbers - using modular arithmetic to determine whether a number is prime
- Fizz Buzz* - identify multiples and prime numbers
- Sieve of Eratosthenes - generate lists of prime numbers
- 100 Doors - generate a list of square numbers
- Perfect Numbers - a function to check whether a number is "perfect" (i.e. it's the sum of its factors)
- Solving Quadratics - including those with complex roots
- Monte Carlo method for estimating the value of pi
- Countdown - uses RPN to solve the numbers round in Countdown (I don't think it finds all solutions, though!)
- Spider Webs - draws spider webs and uses Pythagoras to check that they don't overlap
- Triangulate* - enter the three sides of a triangle and determine whether it's equilateral, isosceles, right-angled, etc.
- Denary to Hexadecimal Converter (uses integer division and modular arithmetic)
- Converting Binary to Denary (uses powers of two)
Sorting
- Bubble Sort - on a random set of one hundred integers
- Selection Sort - on numbers of your choice
- Merge Sort - on numbers of your choice
- Card Trick - AQA specimen task that "guesses" a card by sorting it into the middle of the pile
Number Bases
- Converting Denary to Binary - using bitwise logic
- Converting Denary to Hexadecimal (based on OCR past paper question)
- Denary to Hexadecimal Converter (simpler version)
- Converting Binary to Denary
- Roman Numerals - converting denary to Roman numerals
- Hexadecimal - functions to convert to and from, and also to add and multiply hexadecimal
Compression Techniques
- Dictionary Compression - input a sentence and turn it into a list of unique words and a list of indexes that refer to the words
- Huffman Coding - required for the AQA GCSE
- Run-Length Encoding
Drawing with Turtle
- Snowflakes - draw random snowflakes using a similar method to making them out of paper
- Spider Webs - draws spider webs and uses Pythagoras to check that they don't overlap
- Fireworks - using Newton's laws of motion and a dab of trigonometry to simulate a firework.
Reading and Writing Files
- Distribution of Random Numbers - generate a set of random numbers, write the frequencies to a .csv file
- Hashing - hashing usernames and passwords stored in a text file
- Quiz Generator - writes its output to a file as HTML to create a webpage
- Dice Game - reads valid usernames from a file and keeps the high scores in another file
Recursion
- Palindome - determine whether a string is palindromic
- Factorial* - calculator a factorial
- Prime Factorisation* - find the prime factors of a number
- Sudoku Solver - solves sudoku puzzles stored in lists
Object-oriented Methods
- Rectangles - demonstration of properties, methods and operator overloading
- Card Game - version of the OCR 2019/20 programming task (game part only) done using OOP principles
Larger Programs/Projects
- Rock, Paper Scissors - with multiple rounds
- Dice Game - look in the Files section for a list of valid usernames and passwords
- Quiz Generator - the user inputs questions and answers and the program creates a self-marking quiz as a web-page
You'll notice that I tend to use lists or tuples in my code to avoid the need for multiple IFs - I explain the technique in this article, and also demonstrate how it can be used to improve a common Magic 8 Ball program here. You can also make use of True and False to avoid the need for a lot of IFs in your code. Finally, there is a video on recursion, in which I explain how the factorial, palindrome and prime factorisation programs work.
If you prefer to use a local IDE, you can download programming examples in BASIC, JavaScript and Python.
* These programs are also solutions to OCR Coding Challenges.